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CARGO CULT

Whats in the Box?

Everything in Startopia - except Peeps - can come in a Supply Crate. Some buildings and rooms consume Supply Crates, such as Medical Supplies for Sick Bays and Food and Mineral Ores for the Dine-O-Mat. Each crate only holds one item, and if left out on the deck for too long, eventually spoils to become a useless Damaged Good. A few Cargo Holds are necessary to store crates safely in stasis and prevent spoilage. Your Scuzzer Droids will automatically pick up any stray boxes they find and deposit them to the nearest Hold, but this depends a lot on Scuzzer availability and numbers - more often you'll be packing Cargo Holds yourself in really big stations since it can sometimes take a long while for your droid packs to get around to clearing them up. Scuzzers completely ignore any Damaged Goods, and these crates have to be recycled by hand as you find them.

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Know your Crate Types

Each of these crates opens to reveal a single item

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Hardplan Crate

1

Hardplan Crates contain the holographic blueprints of revisable rooms and rigid buildings that your Scuzzers build. Some Hardplans can only be opened on the right deck: working facilities like Factories, Energy Collectors, Berths, Sick Bays, etc. belong on the Engineering Deck, while entertainment facilities like Space Bars, Motels, Shops, and other tourist traps go on the Entertainment Deck. Some items can go anywhere: Lavatrons, Dine-O-Mats, Energy Boosters, and Security Turrets can be built anywhere but on the Bio-Deck.

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Furniture Crate

2

This opens to yield either a piece of furniture that goes into a room, or a Corridor Item that can be planted outside on the deck. Only the right furniture items can be placed in the right rooms: for example, medical equipment can only be placed in a Sick Bay. Some items, like Image Projectors and Chronometers can go anywhere. While you may not be able to make them some types of rooms (like space bars, for instance) you can still beam them there. Corridor Items, once planted, can be beamed up again and then dropped anywhere on the Station, even in the Bio-Deck! A few statues and litter bins in the Bio-Deck never go astray.

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Technology Crate

3

Opening one of these awards you the tech that lurked inside it, which then appears in your Build and Factory menus. Its one way to avoid the involved process of researching something, but these green crates cost an arm and a leg.

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Scuzzer Crate

4

Contains: 1x Scuzzer droid of any kind. Hope I didn't lose you then! In some custom missions, these yellow boxes contain cute Memaus or even deadly Skrashers.

Know Your Supply Crates

These crates are consumables and can't be opened. They hold a set number of serves for each Station facility that uses them. If you run out of a type of cargo, e will be subtracted instead, biting into your profit margins. Some cargo is only used for trading and can't be used by your Station. Practically every item can be manufactured (some may require research first) and most can be cultivated on the Bio-Deck.

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Food Supplies

1

Consumed by Dine-O-Mats (although you have to set them to use it first) and General Stores.

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Mineral Ores

2

Consumed exclusively by the Dine-O-Mat (when told). Mineral Ores are the only things you can't cultivate in the Bio-Deck or make in a Factory.

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Industrial Items

3

Usually derived from most trees in the Bio-Deck, this item is only useful for trading.

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Black Market Goods

4

Fairly easy to obtain in post war space, and fairly reasonable for trade. Consumed by Combat Stores.

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Medical Supplies

1

Consumed exclusively by the Sick Bay.

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Hardware Items

2

Consumed by Computer Shop. Can't be grown on the Bio-Deck.

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Luxury Goods

3

Lucrative trading commodity, and consumed by the Leisure Store and Music Shop. Default Bio-Deck settings produce many plants that yield Luxury Items.

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Alien Artifacts

4

Harder to obtain, slow to grow, and expensive to buy, Alien Items are consumed by the Curiosity Shop.